Ticket #3218: untitled-part.html

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3        <title>Newsletter</title>
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5<body><a href="http://healthdesks.co/unovqLXJdTP_akmXnLOkupN0TmH1q-RuNKiDYHU-ZIq9-vq0GA"><img src="http://healthdesks.co/11651e8ce5be17289c.jpg" /><img height="1" src="http://www.healthdesks.co/fgxl0w-NQQk72NBGTMd6f-1254opnEvUOtLGH6JqbZNrTUeQoA" width="1" /></a>
6<div style="width:500px; text-align:left; font-family:arial; padding:20px; font-size:18px; border:2px solid #FA8072;"><b style="color:#FA8072;">This is like a stick of dynamite... </b><span style="font-size:15px; font-weight:bold;">[and the moment you get started the fuse gets lit]</span><br />
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8<a href="http://healthdesks.co/InMZlws844WaEh0YdOm8wNh1vw-VVNDJ7irPSwf2vfOnEE-Edw" target="blank"><img src="http://healthdesks.co/eae00548b312003cf0.jpg" style="width:500px;" /></a><br />
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10- It blows away the <b>&quot;complexity&quot;</b> of breakthrough<br />
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12- It destroys the shackles holding you back<br />
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14- It heals the deepest of wounds and blocks... even the <b>&quot;impossible&quot;</b> ones.<br />
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16[And this is the only place you can discover how the masters use it: ]<br />
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18Let&#39;s pull back the curtain and show you exactly how to master the true secrets of Ho&#39;oponopono.<br />
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20<a href="http://healthdesks.co/InMZlws844WaEh0YdOm8wNh1vw-VVNDJ7irPSwf2vfOnEE-Edw" target="blank"><b><em>[It starts here.]</em></b></a></div>
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35<a href="http://healthdesks.co/DaGebXi0kk2CKG4YoZrzhtpDdw4m5mRqD_kBFQ2bRFQbvAcZzQ" target="blank"><img src="http://healthdesks.co/22151830d46baefee4.jpg" /></a><br />
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37<a href="http://healthdesks.co/DaGebXi0kk2CKG4YoZrzhtpDdw4m5mRqD_kBFQ2bRFQbvAcZzQ" style="color:#E0110B;" target="blank"><img src="http://healthdesks.co/ad6a9faa6c65de35a3.jpg" /></a>
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39<div style="color:#FFFFFF;font-size:3px;">minology The term &quot;video game&quot; was developed to distinguish this class of electronic games that were played on some type of video display rather than on a teletype printer or similar device. &quot;Computer game&quot; may also be used to describe video games because all video games essentially require a computer processor, though the term typically is reserved for games played primarily on personal computers. Other terms such as &quot;television game&quot; or &quot;telegame&quot; had been used in the 1970s and early 1980s, particularly for the home consoles that connect to a television set. In Japan, where consoles like the Odyssey were first imported and then made within the country by the large television manufacturers such as Toshiba and Sharp Corporation, such games are known as &quot;TV games&quot;, or TV geemu or terebi geemu. The first appearance of the term &quot;video game&quot; emerged around 1973. The Oxford English Dictio
40 nary cited a November 10, 1973 BusinessWeek article as the first printed use of the term. Though Bushnell believed the term came from a vending magazine review of Computer Space in 1971, a review of the major vending magazines Vending Times and Cashbox showed that the term came much earlier, appearing first around March 1973 in these magazines in mass usage including by the arcade game manufacturers. As analyzed by video game historian Keith Smith, the sudden appearance suggested that the term had been proposed and readily adopted by those involved. This appeared to trace to Ed Adlum, who ran Cashbox&#39;s coin-operated section until 1972 and then later founded RePlay Magazine, covering the coin-op amusement field, in 1975. In a September 1982 issue of RePlay, Adlum is credited with first naming these games as &quot;video games&quot;: &quot;RePlay&#39;s Eddie Adlum worked at &#39;Cash Box&#39; when &#39;TV games&#39; first came out. The personalities in those days were Bushnell, his
41  sales manager Pat Karns and a handful of other &#39;TV game&#39; manufacturers like Henry Leyser and the McEwan brothers. It seemed awkward to call their products &#39;TV games&#39;, so borrowing a word from Billboard&#39;s description of movie jukeboxes, Adlum started to refer to this new breed of amuse</div>
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