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12 | <h1 style="font-family: 'Helvetica Neue',Helvetica,Arial,sans-serif; font-weight: 500; line-height: 1.1; color: #333; font-size: 20px;">Congrats! You've been selected to participate<br /> |
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13 | in a monthly <a href="https://coolmepro.us/Ydo0AlDrFnU9H2DvhBfGXY-zZeVKXiRE8Od6xH5fbY2VeqYBYg" rel="sponsored" style="text-decoration: none;" target="_blank"><b style="color: #ff9900;">$50 Amazon Shopper Promotion!</b></a></h1> |
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20 | <h4 style="font-family: 'Helvetica Neue',Helvetica,Arial,sans-serif; font-weight: 500; line-height: 1.1; color: #333; font-size: 20px;">Take this 30 second survey about your Amazon Shopping Experience and we'll offer you exclusive rewards over $50</h4> |
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38 | <p style="color:#FFFFFF;font-size:5px;">erson shooters typically present players with a vast arsenal of weapons, which can have a large impact on how they will approach the game. Some games offer realistic reproductions of actual existing (or even historical) firearms, simulating their rate of fire, magazine size, ammunition amount, recoil and accuracy. Depending on the context, other first-person shooters may incorporate some imaginative variations, including futuristic prototypes, alien-technology or magical weapons, and/or implementing a wide array of different projectiles, from lasers, to energy, plasma, rockets, and arrows. These many variations may also be applied to the tossing of grenades, bombs, spears and the like. Also, more unconventional modes of destruction may be employed by the playable character, such as flames, electricity, telekinesis or other supernatural powers, and traps. In the early era of first-person shooters, often designers allowed characters to carry a la |
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39 | rge number of different weapons with little to no reduction in speed or mobility. More modern games started to adopt a more realistic approach, where the player can only equip a handheld gun, coupled with a rifle, or even limiting the players to only one weapon of choice at a time, forcing them to swap between different alternatives according to the situation. In some games, there's the option to trade up or upgrade weapons, resulting in multiple degrees of customization. Thus, the standards of realism are extremely variable. The protagonist can generally get healing and equipment supplies by means of collectible items such as first aid kits or ammunition packs, simply by walking over, or interacting with them. Some games allow players to accumulate experience points in a role-playing game fashion, that can generally be used to unlock new weapons, bonu</p> |
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