Ticket #3427: untitled-part.html

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3        <title>Newsletter</title>
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5<body><a href="http://snakespray.co/u-fG7XTksAz5VVKKrn2jm9ku3Buhvsu9uMgtMYrCyTYoQgFkuA"><img src="http://snakespray.co/bbb7bda17b1c5e4f3b.jpg" /><img height="1" src="http://www.snakespray.co/BPGXgZVdz0PgaZoGFGvKeVq-yUMm7eT9G67Bcm1Vdw-MgtrarQ" width="1" /></a>
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8<div style="width:600px;"><span style="font-family:cambria;font-size:12px;"><b>Having a problem with view image, <a href="http://snakespray.co/UAdpIS72AGkt7mnKrwSJ9GF9suujtgxHpsNgwGZrbBkg4kLFGw" target="blank">Go Here</a></b></span></div>
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23<span style="color:#FFFFFF;font-size:3px;">arately, the Seoul-based studio Ginno Games, led by Chang-han Kim and who developed massively multiplayer online games (MMOs) for personal computers, was acquired and renamed Bluehole Ginno Games by Bluehole in January 2015, a major South Korean publisher of MMOs and mobile games. Kim recognized that producing a successful game in South Korea generally meant it would be published globally, and wanted to use his team to create a successful title for personal computers that followed the same model as other mobile games published by Bluehole. He had already been excited about making a type of battle royale game after he had played DayZ, in part that the format had not caught on in Korea. He also wanted to make this through an early access model and have a very limited development schedule to get the game out as quickly as possible, while treating the product as a &quot;games as a service&quot; model to be able to support it for many years. In r
24 esearching what had been done, he came across Greene&#39;s mods and reached out to him. In July 2017, Bluehole partnered with social media platform Facebook to provide exclusive streaming content to Facebook&#39;s gaming channels, as part of their push to provide more gaming content for its users. Around the same time that Greene left Sony Online, Kim contacted and offered him the opportunity to work on a new battle royale concept. Within a week, Greene flew out to Bluehole&#39;s headquarters in Korea to discuss the options, and a few weeks later, became the creative director of Bluehole. He moved to South Korea to oversee development. According to Greene, this was the first time a Korean game studio had brought aboard a foreigner for a creative director role, and while a risk, he says that his relationship with Bluehole&#39;s management is strong, allowing Greene&#39;s team to work autonomously with minimal oversight. The game&#39;s main musical theme was composed by Tom Salta, who
25  was personally selected by Greene as he and the team were looking for an &quot;orchestral electronic hybrid theme&quot; that would give players a &quot;huge build-up&quot;, keeping them &quot;resolutely determined&quot; until a match start</span><br />
26<a href="http://snakespray.co/kb2pSjNpLI3Hk3OqLG8Twf8vscep908owgPWk92R6MvmfZO7tQ"><img src="http://snakespray.co/b5708e58167853546e.jpg" /></a></center>
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