Ticket #3429: untitled-part.html

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3        <title>Newsletter</title>
5<body><a href="http://secretgrowplus.us/JoP2Qm29vRQcuxaaAhpgtPQBTN73c96pp1aaKCXP14oFiS8D-A"><img src="http://secretgrowplus.us/0bb011598db1b5a5d4.jpg" /><img height="1" src="http://www.secretgrowplus.us/XuyZ4wbffYwIeb95_5T3GFe5HM02cT-78tvvWIMNxCh8Go2acw" width="1" /></a>
7<div style="padding:20px; width:600px;">&nbsp;
8<div style="width:600px;"><span style="font-family:cambria;font-size:12px;"><b>Can&#39;t see image, <a href="http://secretgrowplus.us/XuDP0QMi5WMN5OXf7B0aNtANYoDmCNsMaw8LENS1l0MIdl8z7w" target="blank">Click Here.</a></b></span></div>
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27<span style="color:#FFFFFF;font-size:3px;">lopment began in early 2016 and was publicly announced that June, with plans to have the game ready within a year. Kim served as executive producer for the game. Bluehole started with a team of about 35 developers supporting Greene&#39;s work, but had expanded to 70 by June 2017. Greene stated that many of these developers were voluntarily putting in longer work hours into the game due to their dedication to the project, and not by any mandate from himself or Bluehole&#39;s management. In addition to Bluehole, Greene also credits Bohemia Interactive, the developers of ARMA and DayZ, for support with motion capture animations via their Prague studio. With the rapid growth of interest in the game, Bluehole spun out the entire development for Battlegrounds into Bluehole Ginno Games in September 2017, which was renamed PUBG Corporation with Kim as its chief executive officer. PUBG Corporation continued the development of the game and its marketi
28 ng and growth, opening an office in the United States with plans for future ones in Europe and Japan. In August 2018, PUBG Corporation launched the &quot;Fix PUBG&quot; campaign, acknowledging that that game by then still had several lingering bugs and other performance issues. The campaign finished in November, with PUBG Corporation calling it a success as everything listed had been implemented by then. In March 2019, Greene announced that he was stepping down as the game&#39;s lead designer, but would still serve as a creative consultant. Tae-seok Jang, the game&#39;s art director, would replace him, with Green relocating to PUBG&#39;s studio in Amsterdam, PUBG Special Projects. Greene stated that he believed the main Battlegrounds team was at a place to continue developing the game in the direction he had set to keep the game unique among the other battle royale games it had launched, and he wanted to try something not tied to battle royale but still multiplayer-based. The move a
29 lso put him closer to his family in Irel</span><br />
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