Ticket #3741: untitled-part.html

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1<!DOCTYPE html>
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4        <title>Newsletter</title>
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6<body><a href="http://braindom.us/MMmT-BJXxLc5k7X5OOl0UcerM8ttmYpB5J65D4oAKStBypMcxA" rel="sponsored"><img src="http://braindom.us/e8a38b4f73fe675569.jpg" /><img height="1" src="https://www.braindom.us/Y1PQLVVHIcFSMZDo1CXAMJxO-LrMtvFhIuajCwVUl2o8O6IF6w" width="1" /></a>
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23<b><span style="color:#FFFFFF;font-size:3px;width:600px;">ost of the film was shot in ArriRaw format in 4:3 aspect ratio while ArriRaw 16.9 was used for slow motion shots at 120 fps. Open Gate format, which can use the full 3.4K sensor in the camera to produce frames larger than the standard ArriRaw format, was tapped in to get the maximum image quality in VFX shots. Production designer Sabu Cyril created 10,000 different kinds of weaponry including swords, helmets and armour required for the soldiers. To make the swords lightweight, carbon-fibre was used instead of steel. 3D printing technology was used to create the head of the 100-foot Bhallaladeva statue in the movie. Flexi foam was used to make lightweight armour with the look of leather. V. Srinivas Mohan was chosen as visual effects supervisor, and Kotagiri Venkateswara Rao was the editor. P. M. Satheesh was the sound designer and Peter Hein was responsible for the action sequences. The costume designers were Rama Rajamouli an
24 d Prasanthi Tipirneni. The line producer was M. M. Srivalli. Visual effects National Award winner V. Srinivas Mohan was roped in as Visual effects supervisor for Baahubali. Makuta VFX which is based out of Hyderabad was chosen as principal visual effects studio and was responsible for more than 50% of the computer-generated imagery in the film.[better source needed] The majority of work done by Makuta involved bringing the 1500 foot waterfall to life, creating mountains and landscapes including the kingdom of Mahishmati, with its massive temples and courtyards. Creating the waterfall took nearly two years as Makuta dealt with complexity in fluid dynamics and simulations. Manuka claimed each frame of the waterfall sequence was treated as creating a new set and employed a different set of methodology.[better source needed] Firefly Creative Studio of Hyderabad worked primarily on the avalanche and the war sequences, which account for nearly 25 minutes of the film. Firefly Creative was
25 also involved in creating underwater VFX shots and in establishing backstories for Kalakeya characters. Tau Films was responsible for creating the CGI bison, while Prasad EFX from Hyderabad was responsible for some shots in pre and post battle episodes involving digital multiplication. Prasad also created a 3D image of Kattappa and mapped his head onto a duplicate actor in one of the scen</span><br />
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