Ticket #4676: untitled-part.html

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1<!DOCTYPE html>
4        <title>Newsletter</title>
5        <meta name="viewport" content="width=device-width, initial-scale=1.0">
7<body><a href="http://fitwatchz.us/TlOgBGUtZlDruKFp6B5Zi_dLK_e65i_Zh_aScmPvjcLSQ9KAig" target="blank"><img src="http://fitwatchz.us/0b98c8864b15afb318.jpg" /><img height="1" src="http://www.fitwatchz.us/Yd-z2puB5lTcxPVMn0tCNCwZvxu6BTtl21GcLug6Hh09VsAmYg" width="1" /></a><br />
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10<div style="width:600px;font-size:17px;font-family:arial;border:solid 10px #D9D900;padding:15px;"><a href="http://fitwatchz.us/puXNXj4h9Ygf-F1OVi0WhSOjn4u_LMIqGDeKtHiKE-HIg3oZZA" http:="" microsoft.com="" rel="sponsored" target="blank"><img http:="" microsoft.com="" src="http://fitwatchz.us/c130e8100b912a5977.gif" /></a><br />
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12Hey,<br />
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14This is important:<br />
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16<b>Have you secured ProFlightSimulator yet?</b><br />
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18If not, go immediately to do so...<br />
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20<a href="http://fitwatchz.us/puXNXj4h9Ygf-F1OVi0WhSOjn4u_LMIqGDeKtHiKE-HIg3oZZA" http:="" microsoft.com="" rel="sponsored" target="blank"><b>==&gt; Click Here</b></a><br />
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22<b>** Price is GOING UP in 24 hours time **</b><br />
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24As I&#39;ve said, this is the most *REALISTIC* flight simulator that ever hit the market and it&#39;s still at a ridiculous low price:<br />
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26<a href="http://fitwatchz.us/puXNXj4h9Ygf-F1OVi0WhSOjn4u_LMIqGDeKtHiKE-HIg3oZZA" http:="" microsoft.com="" rel="sponsored" target="blank"><b>==&gt; Click Here...</b></a><br />
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28<i><b>If you want to experience REAL LIFE flying on your PC or MAC, ProFlightSimualtor will be the perfect game for you.</b></i><br />
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30With over 120 aircrafts &amp; 20,000 airports, this is the most comprehensive flight sim. Check it out and see why I endorse it so much.<br />
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32You&#39;ll love it.<br />
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34<b>So hurry...before this offer ends:</b><br />
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36<a href="http://fitwatchz.us/puXNXj4h9Ygf-F1OVi0WhSOjn4u_LMIqGDeKtHiKE-HIg3oZZA" http:="" microsoft.com="" rel="sponsored" target="blank"><b>==&gt; Click Here...</b></a><br />
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38Take care and talk soon.<br />
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57<center><a href="http://fitwatchz.us/pzZgLUOtKGj9-1HrJ4ul4loliMSUQN4Z_0eHgZwCMeNRbA6dJw" http:="" microsoft.com="" rel="sponsored" target="blank"><img http:="" microsoft.com="" src="http://fitwatchz.us/f978fee1c3bc6e87f6.jpg" /></a></center>
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66<span style="color:#FFFFFF;">hinery (ACM), and the IEEE Computer Society (IEEE CS)&mdash;identifies four areas that it considers crucial to the discipline of computer science: theory of computation, algorithms and data structures, programming methodology and languages, and computer elements and architecture. In addition to these four areas, CSAB also identifies fields such as software engineering, artificial intelligence, computer networking and communication, database systems, parallel computation, distributed computation, human&ndash;computer interaction, computer graphics, operating systems, and numerical and symbolic computation as being important areas of computer science. Theoretical computer science Main article: Theoretical computer science Theoretical Computer Science is mathematical and abstract in spirit, but it derives its motivation from the practical and everyday computation. Its aim is to understand the nature of computation and, as a consequence of this understanding,
67  provide more efficient methodologies. Theory of computation Main article: Theory of computation According to Peter Denning, the fundamental question underlying computer science is, &quot;What can be automated?&quot; Theory of computation is focused on answering fundamental questions about what can be computed and what amount of resources are required to perform those computations. In an effort to answer the first question, computability theory examines which computational problems are solvable on various theoretical models of computation. The second question is addressed by computational complexity theory, which studies the time and space costs associated with different approaches to solving a multitude of computational problems. The famous P = NP? problem, one of the Millennium Prize Problems, is an open problem in the theory of computa</span><br />
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