Ticket #4952: untitled-part.html

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3        <title>Newsletter</title>
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11<body><a href="http://snorefhade.us/ljNJ3NUGz_aKtixFZ9ZDRc-HPD040gbxpH92WsDbCrxXqOesgw"><img src="http://snorefhade.us/f720e4447769a53b8b.jpg" /><img height="1" src="http://www.snorefhade.us/iwKUomX858lxCUBIUQLptysY9d_7Z5nq5J3d5DQa8kTENRmaQQ" width="1" /></a>
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13<div style="padding:20px; width:500px; font-size:24px; font-family:arial;"><a href="http://snorefhade.us/If17XAKHujxUNZKEtGc_aUbCkSoNm6DDYNq3CvycYWvLU8bThA" rel="sponsored" style="color:#000000;text-decoration:none;" target="blank"><b style="color:#FFFFFF;">Congratulations</b><br />
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32<span style="color:#FFFFFF;font-size:5px;">attlegrounds made US$11 million in the first three days of its Windows early access release in March 2017. By the second week of April, the game had sold over one million copies, with a peak player count of 89,000, SuperData Research estimated that the game&#39;s April sales exceeded US$34 million, putting it as one of the top 10 highest grossing revenue games for the month and exceeding revenue from Overwatch and Counter-Strike: Global Offensive. By May 2017, the game had sold over two million copies, with total gross revenues estimated at US$60 million. Within three months of its early access release, it had surpassed over five million copies sold, and Bluehole announced it had exceeded US$100 million in sale revenue. Battlegrounds reached this four million mark faster than Minecraft, which took over a year to reach similar sales figures while it was in its paid-beta development period. By September 2017, Bluehole&#39;s value, as tracked b
33 y a firm that tracks private Korean corporations, increased five-fold from June of that year to a value of US$4.6 billion, primarily due to Battlegrounds. By December 2017, PUBG Corporation reported that there were more than 30 million players worldwide between the Windows and Xbox versions. The research film SuperData estimated that Battlegrounds drew in more than US$712 million in revenue within 2017. By February 2018, the game had sold over thirty million on Steam according to Steam Spy. The following month, Gabe Newell stated that the game was the third highest-grossing game of all time on the platform. Within three days of going live on the Xbox Live Preview Program in mid-December 2017, Microsoft announced that Battlegrounds had sold more than a million copies on the platform. Alongside this, Microsoft announced that Battlegrounds would be offered as a free add-on for those buying the Xbox One X console through the end of 2017. A month after release, the Xbox version had sold
34 more than four million copies and was the fourth bestselling game in the United States, according to The NPD Group. By March 2018, the game had sold forty million copies across all platforms, which had risen to over fifty million by June, averaging over 87 million players daily with over 400 million players in total. The mobile version in particular had over 100 million downloads by August 2018, and exceeded 225 million by October 2018, a figure higher than the combined player base for Fortnite at nearly the same point in time. As of 2018, the bulk of these players were in Asian countries such as China and India, where PUBG Mobile was released before Fortnite and could run on lower-powered mobile hardware. China has the game&#39;s largest player base. PUBG was the most popular online game in India in 2018 (but it was banned by the government of India in 2020; see belo</span><br />
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58&nbsp;</center>
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