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he Wii U has more graphical power than previous Nintendo consoles, development for Color Splash emphasized the console's graphics and controls. The artists made the graphics look like paper and craft materials, and the Wii U GamePad heavily influenced player combat as the developers found the motion controls fun to use. The game was announced via a Nintendo Direct presentation in early 2016. The game received negative reception afterwards, as fans were frustrated the series was following an action-adventure genre format like Sticker Star. Tanabe mentioned that Mario & Luigi would replace Paper Mario as the RPG series and Tabata noted that the Paper Mario series would focus more on non-RPG elements, such as "puzzle-solving" and "humor", to differentiate the two. The game released worldwide in early October 2016 and became the lowest-selling game in the series, possibly due to the low sales of the Wii U and the anno uncement of the Nintendo Switch prior to its release. Paper Jam was the last game in the Mario & Luigi series created by AlphaDream before the company filed for bankruptcy in 2019.This game is an action-adventure. I'm sure you're aware that, at Nintendo, we also have another series called the Mario & Luigi RPG series, and so since we already have that established Mario & Luigi RPG series, in order to differentiate these two series that we have running concurrently, we've tried to focus more on the non-RPG elements for the Paper Mario games.Producer Risa Tabata, E3 2016Paper Mario: The Origami King was planned to be announced for the 35th anniversary of Super Mario Bros. in early September 2020, but was instead announced in mid-May the same year. After the game was leaked for PC emulators, the game released worldwide in mid-July 2020. The Origami King is the first game in the series that Miyamoto was not actively involved with. Despite the return of allies and some iconic characters from the series, critics were still disappointed in their lack of role in the plot and other gameplay aspects. The game features large overworlds instead of linear-based leve