NeckRelax Helps Relieve Neck and Body Pain with the Push of a Button
Tired of feeling sore all the time?
NeckRelax is a fast, non-invasive massaging device that can do so much more than a traditional massage:
This wearable therapeutic device uses electric pulse stimulation and magnetic therapy to combine the benefits of deep massage and total relaxation you can get from your professional masseuse.
The 5 Reasons Why NeckRelax is a Must-Try Relaxation Machine
Whether you have a knot in your neck or you're feeling stressed at work, NeckRelax attends to your muscles with low-frequency electrical pulses and infrared thermal technology for effective, comforting relief.
1. The flexible, ergonomic design easily adapts to different sizes of necks and can be worn anytime you want.
The device is compact enough to fit inside your backpack, briefcase, or even next to your desktop monitor for ease of access.
2. NeckRelax helps de-stress. You don't need to be in physical pain to use it.
Wrap it around your neck and turn it on to target any anxiety you may be feeling and melt your stress away.
3. It's not just for your neck: Target pain and soreness at the source.
NeckRelax comes with 2 gel patches you can apply directly wherever you need. 3D fitting technology allows you to wrap the NeckRelax around your arms and legs as well.
4. It's a convenient option for addressing various symptoms associated with aging.
As people age, the bones, discs, and joints of the neck gradually wear down, causing stiffness and pain. NeckRelax uses built-in magnets to promote improved blood circulation.
5. NeckRelax works by relieving tension in your neck muscles
by combining the powers of infrared heat, therapeutic ultrasound, and electric frequencies, promoting pain relief and relaxation, which in turn can help reduce stress.
Find the Perfect Relaxation Setting for You
It's not always possible for doctors to pinpoint the exact reason for your discomfort. And not everyone has the money to go see a massage therapist when the symptoms are at their worst.
NeckRelax is an easy way to address the everyday pains associated with poor posture, sitting at your desk too long, strained muscles, text neck, and more.
NeckRelax offers a variety of modes and intensities to choose from, including:
To treat pain and boost circulation for a stronger immune system
To help relax tightened muscles, improve mood, and reduce anxiety
To knead and soften painful muscle spasms
Once you discover the mode that suits you best, you can adjust the intensities to your personal preference.
There are 12 strength grades in total. Most people start low and gradually increase the power over time, using the device for 10-20 minutes a day.
Easy-to-Use Instant Treatment
Have you ever wished for a second set of hands to massage your achy muscles? NeckRelax
is the tool you've been looking for! The device operates on 2 AAA batteries and is simple to use right out of the box.
1. Wipe down the conductive plates with a damp cloth for best results.
2. Place NeckRelax
around your neck (or in the desired position).
3. Turn on the power. The default setting is Automatic.
4. Press ON located on the right side of the device.
5. Use the High and Low settings positioned on the left to adjust the intensity.
6. Find the mode you prefer by clicking Mode, next to the ON button.
7. Let NeckRelax
go to work.
Sore muscles can ruin your day! NeckRelax
is perfect for busy executives, college students, athletes, arthritic retirees, or anyone else in need of a quick, penetrating massage.
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rly video games use interactive electronic devices with various display formats. The earliest example is from 1947—a "Cathode ray tube amusement device" was filed for a patent on 25 January 1947, by Thomas T. Goldsmith Jr. and Estle Ray Mann, and issued on 14 December 1948, as U.S. Patent 2455992. Inspired by radar display technology, it consists of an analog device allowing a user to control a vector-drawn dot on the screen to simulate a missile being fired at targets, which are drawings fixed to the screen. Other early examples include Christopher Strachey's Draughts game, the Nimrod computer at the 1951 Festival of Britain; OXO, a tic-tac-toe Computer game by Alexander S. Douglas for the EDSAC in 1952; Tennis for Two, an electronic interactive game engineered by William Higinbotham in 1958; and Spacewar!, written by MIT students Martin Graetz, Steve Russell, and Wayne Wiitanen's on a DEC PDP-1 computer i
n 1961. Each game has different means of display: NIMROD has a panel of lights to play the game of Nim, OXO has a graphical display to play tic-tac-toe, Tennis for Two has an oscilloscope to display a side view of a tennis court, and Spacewar! has the DEC PDP-1's vector display to have two spaceships battle each other. Ralph H. Baer (left) receiving the National Medal of Technology from U.S. President George W. Bush in 2006. Nolan Bushnell giving a speech at the Game Developers Conference in 2011. Nolan Bushnell in 2013. These preliminary inventions paved the way for the origins of video games today. Ralph H. Baer, while working at Sanders Associates in 1966, devised a control system to play a rudimentary game of table tennis on a television screen. With the company's approval, Baer built the prototype "Brown Box". Sanders patented Baer's inventions and licensed them to Magnavox, which commercialized it as the first home video game console, the Magnavox Odyssey
, released in 1972. Separately, Nolan Bushnell and Ted Dabney, inspired by seeing Spacewar! running at Stanford University, devised a similar version runn