Typically the first thing that comes to your mind when you think of a rugged, tough watch is.. they are ugly.
Well, it looks that this stigma is finally over now!
One tech startup founded by a team of ex-Top smartwatch brand engineers in cooperation with fitness and health professionals has brought a ProWatch GT.
Rugged, great-looking smartwatch with all the features you will ever need.
You couldn't destroy it even if you try with a hammer.
And most importantly - it looks well on your wrist!
- Real-Time Heart Rate, Blood Oxygen Monitoring and Data Analysis.
- Long Endurance Battery Life - 15 Days Usage Time, 45 days Standby Time Without A Charge.
- Tracking Calories, Sleep Monitor, Pedometer, Sleep Monitor.
- In-Built Personal Trainer for more than 20 Various Sports Modes.
- Supports Dynamic Watch Faces - Choose From the Variety of Options or Customize YOUR own as a Watch Face.
- 3ATM Waterproof - Dive Up to 30 Meters Deep With the ProWatch GT on Your Wrist.
- Go to the Sahara Desert or Climb the Mountain of Kilimanjaro - ProWatch GT is Shockproof and Dustproof.
rrying only two weapons at a time and using a single button on the controller to switch between them (or to swap their currently held weapon for one on the ground). PC shooters allowed their player to save their game at any place and time of their choosing, and store many saved games, often with custom names. This allowed players to "bookmark" their favorite parts of the game, take turns playing a game on the same computer without interfering with each others' progress, and do other useful things. Halo instead automatically saved a player's progress upon reaching certain locations (called "checkpoints"), with only one checkpoint saved at any given time. This had the unwanted side effect of saving a player's progress when their health was extremely low, making progression difficult afterward; to compensate, players were given personal shields that automatically regenerated between fights. Halo was l
ater ported to Windows. Efforts to develop early handheld video games with 3-D graphics have eventually led to the dawn of ambitious handheld first-person shooter games, starting with two Game Boy Advance ports of Back Track and Doom not long after the system was launched in 2001. The GBA eventually saw the release of several first-person shooter games specifically tailored for it, including Duke Nukem Advance, Ecks vs. Sever and Dark Arena, with a sizable amount of them being praised for pushing the hardware to the limit while providing satisfying gameplay. Despite their varying reception, they would demonstrate the viability of first-person shooters on handhelds, which became more apparent with new technological advances that accompanied future handheld syst