(Tonight), Saturday Night is the last chance you’ll have to get Humatars, and Human Synthesys Studio at the launch pricing.

In fact, one of the most important upgrades, the Unlimited Agency offer is going away entirely!

Get over there NOW before it is too late:

That’s right, the following is happening at midnight (tonight), Saturday night:

The price is going up to $67 for the commercial version of HSS

The price for the “pro” and “enterprise” versions is also going up by around $10, or more!

Most importantly, The “Unlimited” Agency edition is being COMPLETELY REMOVED! You’ll never be able to get unlimited credits again!

Remember, new Humatars have been added almost daily, as the real-humans who create the Humatars are moving more and more naturally in front of the camera.

Some of the latest additions, such as “Frances” are phenomenal!

The fact that you can make real humans speak what you type is CRAZY!

New real-human voices are being added too! The newest, Shane, is perhaps the best Text to Speech voice ever released on ANY platform to date.. EVER!

Imagine the possibilities that lay in front of you.. you have your own Spokespersons, now, you don’t have to hire anyone!

The response from local businesses has already been off-the-charts.

You can SELL your Humatar videos to them left and right, charging each and every time, or putting them on “retainer”.

This blows video marketing out of the water, and into the Universe.. and YOU are part of it!

Just click here to watch Todd Gross and the Humatars explain.. but remember, (tonight), Saturday night is the deadline.

Don’t delay:



outh Park composer Jamie Dunlap and USF lead audio designer Nicholas Bonardi were responsible for the game's sound. While The Stick of Truth largely used music and sounds pulled directly from the show, the USF team aimed to create an original sound. Early in development, Bonardi created a temporary score by piecing together music from the show for the game, but found Dunlap's experience on the rapidly-produced show meant he could deliver music quickly enough that it was sometimes easier to ask him directly for original music. Bonardi and his team also created original music for The Fractured but Whole, but Dunlap's input ensured it retained the South Park sound. The game's sound design was inspired by several superhero film scores; The Coon's and Mysterion's themes are based on Christopher Nolan's Dark Knight Trilogy. The score for Coon and Friends is based on that of The Avengers (2012), while that of their rivals Freedom Pals is inspired by the X-Men series of films. Other inspirations included Superman (1978) and Batman Returns (1992), and the Castlevania video game series, which inspires the Vamp Kids theme. The Ubisoft team had access to cheap sound effects albums used for foley sounds on South Park, but needed to make additional sounds for the game. USF had an area set aside for making fart sounds, stocked with plungers, a vuvuzela, and noise putty. Bonardi estimated they created more than 100 unique fart sounds for the game to reduce the repetitiveness of the sounds, which are used frequently in the game. They also mixed in other sounds, for instance the farts heard when the player and Kyle work together is mixed with the sound of a jet engine. Release The Fractured but Whole was released worldwide on October 17, 2017, for Microsoft Windows, PlayStation 4, and Xbox One. In contrast to the previous game, The Fractured but Whole was released worldwide witho