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brate the game surpassing two million copies sold, Bluehole announced a 2017 Charity Invitational event, inviting 128 players to compete over their official Twitch channel to raise money for the Gamers Outreach Foundation, with Bluehole matching all donations up to US$100,000. The competition ran in early May 2017, and raised at least US$120,000 from viewers along with Bluehole's US$100,000 match, and served as a prototype for future esports events for the game. During the August 2017 Gamescom event, Bluehole and ESL organized the first Battlegrounds invitational tournament, with a $350,000 prize pool. Separate events were held for solo players, two-player teams, two-player teams fixed to first-person perspective, and four-player squads. Each event featured three matches, with the player or team scoring the highest across all three named winners. Greene said that while he had envisioned the battle royale format to be a spectator sport s ince his ARMA II mod, their approach to making Battlegrounds an esport would be a matter of taking "baby steps". Greene said that they would not actively pursue esports until after the game was fully released and that all major bugs were eliminated. The Gamescom 2017 event demonstrated the issues surrounding the logistics of running a large Battlegrounds tournament with a large number of players involved, and they had worked alongside ESL to explore how to do this effectively in the future. Further, Greene stated there was also the need to establish a format for presenting a Battlegrounds match to make it interesting to spectators, which he thought would take some time to develop given the nature of the emergent gameplay, comparing it to established first-person shooters and multiplayer online battle arena esport games. A 20-team, 80-player tournament with a US$200,000 prize pool was organized by Intel in Oakland in November 2017. Other games and media Krafton had looked t o expand PUBG beyond the core game as to expand the narrative universe. As part of this, PlayerUnknown's Battlegrounds was quietly rebranded as PUBG Battlegrounds around July 2021. Starting in 2020, Krafton released a series of live-action documentaries starring Jonathan Frakes that explored the origins of the game's Battlegrounds. Ahead of the game's Taego expansion in July 2021, Krafton released another live-action short called "Ground Zero", featuring Ma Dong-seok (aka Don Lee). Krafton announced a partnership with Adi Shankar in July 2021 to develop an animated series based on the PUBG universe. In 2019, Krafton created a new studio Striking Distance, helmed by Glen Schofield, who previously led development on the Dead Space series. In 2020, Schofield revealed that the studio was working on The Callisto Protocol, a game set in the PUBG universe but in the far future, taking place on a prison colony established on Jupiter's moon Callisto. Reception Recep tion Aggregate score Aggregator Score Metacritic PC: 86/100 PS4: 72/100 XONE: 85/100 iOS: 82/100 Review scores Publication Score Game Informer 9.5/10 GameSpot 8/10 IGN 9.5/10 PCGamesN 9/10 Polygon 10/10 USgamer 4/5 stars Battlegrounds received "generally favorable reviews" on all platforms, with the exception of the PlayStation 4 version which received "mixed or average reviews", according to review aggregator website Metacritic. During both its early access phase and after, the game also surpassed numerous player-count records. Bluehole released statistics for the first four months of release that showed that over ten million rounds of Battlegrounds had been played, effectively equal to more than 25,000 man-years of time. Data by SteamSpy showed that Battlegrounds had surpassed long-standing popular titles in concurrent player count on Steam, such as Fallout 4 and Grand Theft Auto V, eventua