This guy almost got himself killed...because he thought he was protected by his guns...

Here's the shocking story that will make you think twice if you are confident that your guns will save you:

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Even though guns can protect reality, when a crisis happens so quickly...guns actually give you a false sense of protection.

Instead, there are simple tricks that ANYONE can use... even seniors or people with disabilities... so they can disarm any attacker and take down anyone (no matter how big they are) with only 1 hit.

You'll discover the method here.

Stay Safe!


P.S. Self defence experts have already sent me numerous hate mails, claiming that I'm destroying their businesses by exposing the truth.

But I believe you and your family deserve to know the real facts about self protection...

Click here

or microprocessor-controlled games. Computers can create virtual spaces for a wide variety of game types. Some video games simulate conventional game objects like cards or dice, while others can simulate environs either grounded in reality or fantastical in design, each with its own set of rules or goals. A computer or video game uses one or more input devices, typically a button/joystick combination (on arcade games); a keyboard, mouse or trackball (computer games); or a controller or a motion sensitive tool (console games). More esoteric devices such as paddle controllers have also been used for input. There are many genres of video game; the first commercial video game, Pong, was a simple simulation of table tennis. As processing power increased, new genres such as adventure and action games were developed that involved a player guiding a character from a third person perspective through a series of obstacles. This "real-time" el ement cannot be easily reproduced by a board game, which is generally limited to "turn-based" strategy; this advantage allows video games to simulate situations such as combat more realistically. Additionally, the playing of a video game does not require the same physical skill, strength or danger as a real-world representation of the game, and can provide either very realistic, exaggerated or impossible physics, allowing for elements of a fantastical nature, games involving physical violence, or simulations of sports. Lastly, a computer can, with varying degrees of success, simulate on