Tread this carefully...

A group of mad scientists from Newcastle have found, in an open brain surgery, the real cause of tinnitus, hearing loss and deadly memory disease such as Alzheimer.

They were shocked to see these terrible diseases are all linked together.

And what’s even worse, they all come from this one source…



Now, I know how horrible this sounds, but having found this, these brilliant researchers actually came up with an ingenious solution to fix all this.

It took 6 years and 3,000 clinical lab tests with over 2,200 brave volunteers, all sufferers from either tinnitus, hearing loss, dementia or Alzheimer.

And the results are astonishing...

After they introduced a certain natural chemical inside the brain, they were able to stop tinnitus, repair the auditory cortex and restore the neuronal function in 99% of the patients after several weeks.

Which means they are now tinnitus free, their hearing is fully restored and memories back.

It took 2 more months for people with really advanced memory degradation to restore their memories and hearing and get back their hearing.

Now, several Big Pharma companies are already purchasing the solution and private labeling it so they can sell it for a fortune to millions of sufferers.

So they are putting pressure on these honest scientists to take off their findings.

You can find them here, for a little while.

Honestly I don’t know for how long, but if you hurry, I hope they’re still there.

You must see this incredible breakthrough that stops tinnitus, gives you back your hearing and memories and protects you from brain disease.























nets, Star Control 3 has the player earn resources through a colony management system. This approach builds on the colonization system of the first Star Control. Eventually, a planetary colony will provide resources such as fuel, ships, crew, and artifacts. The player manages each planet's priorities, and each planet is suited to a different alien race. These colonies offer the player a convenient way to resupply without returning to a central star base. Plot In Star Control 3, the player takes the role of "the Captain", the central protagonist from the previous game. Shortly after the events of Star Control II, hyperspace mysteriously collapses throughout the galaxy, stranding most spacefaring races. For the next several years, the Captain experiments with ancient Precursor artifacts and creates a new ship that can instantly warp between stars, without hyperspace. The Captain eventually traces the origins of the hyperspace col lapse to the galactic core and assembles an alliance of ten alien races to investigate the unexplored quadrant. In the distant Kessari Quadrant, the Captain clashes with the Hegemonic Crux, a power bloc of several alien races led by the Ploxis Plutocrats. The Captain's investigation also reveals an apocalyptic threat, the imminent return of interdimensional beings called the Eternal Ones, who appear once an eon to consume all sentient energy. The Captain eventually discovers that the ancient Precursors disappeared on purpose, devolving themselves into a non-sentient species that the Eternal Ones would not consume. The Precursors also created semi-sentient robots, the Daktaklakpak, to reverse this process after the Eternal Ones left. However, the Daktaklakpak malfunctioned, leaving the Precursors stranded at an animal intelligence level. The Captain temporarily restores a single Precursor to their full intelligence, who explains that the hyperspace collapse is connected to interd imensional fatigue caused by the Eternal Ones. Before the Precur