Ticket #3364 (new)

Opened 6 months ago

Build Easily and Cheaply Shipping Container Home in Just Days

Reported by: "Container Home Plans" <ContainerHomePlans@…> Owned by:
Priority: normal Milestone: 2.11
Component: none Version: 3.8.0
Severity: medium Keywords:
Cc: Language:
Patch status: Platform:

Description

Build Easily and Cheaply Shipping Container Home in Just Days

https://trustedmaterial.us/Trs1uFYfVbcbAKX8hAcCHRSX92f_Af1JAoGOU7akLXnW08DbbQ

https://trustedmaterial.us/e4hcUDvnsUWVUn42mpOjXdraYc1E6EdxzHZVNIsd8dKls1D6XA

rrying only two weapons at a time and using a single button on the controller to switch between them (or to swap their currently held weapon for one on the ground). PC shooters allowed their player to save their game at any place and time of their choosing, and store many saved games, often with custom names. This allowed players to "bookmark" their favorite parts of the game, take turns playing a game on the same computer without interfering with each others' progress, and do other useful things. Halo instead automatically saved a player's progress upon reaching certain locations (called "checkpoints"), with only one checkpoint saved at any given time. This had the unwanted side effect of saving a player's progress when their health was extremely low, making progression difficult afterward; to compensate, players were given personal shields that automatically regenerated between fights. Halo was later ported to Windows.

Efforts to develop early handheld video games with 3-D graphics have eventually led to the dawn of ambitious handheld first-person shooter games, starting with two Game Boy Advance ports of Back Track and Doom not long after the system was launched in 2001. The GBA eventually saw the release of several first-person shooter games specifically tailored for it, including Duke Nukem Advance, Ecks vs. Sever and Dark Arena, with a sizable amount of them being praised for pushing the hardware to the limit while providing satisfying gameplay.[citation needed] Despite their varying reception, they would demonstrate the viability of first-person shooters on handhelds, which became more apparent with new technological advances that accompanied future handheld syst

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