HTTP/1.1 -1 Read error in cache disk data: SuccessContent-Type: text/csv; charset="utf-8" Last-Modified: Sat, 22 Jan 2022 06:27:12 GMT Content-length: 4011 Connection: Close Proxy-Connection: Close X-Cache: HIT from web1.osuosl.org Server: ProxyTrack 0.5 (HTTrack 3.49.2) id,summary,reporter,owner,description,type,status,priority,milestone,component,version,severity,resolution,keywords,cc,lang,patch,platform 3961,Federal Government Reveals Public Records of Millions of Americans at the Worst Time- Enter Any Name,"""Reveal Public Records"" ",,"{{{ Federal Government Reveals Public Records of Millions of Americans at the Worst Time- Enter Any Name http://readhite.us/pb6tSHUxujSmIPN2yexcPZ2Y46p7iG8y0vh5Jp3dne9PcA1CbQ http://readhite.us/ymxL1IifBA09iuqTyETVSMbwhbWEGNI1aS5M-TwVYOrWp1NFYw Corporation launched the ""Fix PUBG"" campaign, acknowledging that that game by then still had several lingering bugs and other performance issues. The campaign finished in November, with PUBG Corporation calling it a success as everything listed had been implemented by then. In March 2019, Greene announced that he was stepping down as the game's lead designer, but would still serve as a creative consultant. Tae-seok Jang, the game's art director, would replace him, with Green relocating to PUBG's studio in Amsterdam, PUBG Special Projects. Greene stated that he believed the main Battlegrounds team was at a place to continue developing the game in the direction he had set to keep the game unique among the other battle royale games it had launched, and he wanted to try something not tied to battle royale but still multiplayer-based. The move also put him closer to his family in Ireland. With the success of PUBG, Bluehole created Krafton as a holding company for its video game assets and studios in 2018, taking over the publishing duties for PUGB and related games. By December 2020, Krafton merged PUBG Corporation into their internal studio system, rebranding the team as PUBG Studios. Design Battlegrounds represents the standalone version of what Greene believes is the ""final version"" of the battle royale concept, incorporating the elements he had designed in previous iterations. Faster development was possible with the game engine Unreal Engine 4, compared with ARMA and H1Z1, which were built with proprietary game engines. Greene acknowledged that implementing the size of the maps in Battlegrounds has been one of the challenges with working with Unreal, which was not designed with such maps in mind. The game was designed as a mix between the realistic simulation of ARMA 3 and the arcade-like action focus and player accessibility of H1Z1. To prevent in-game cheating, the game uses the ""BattlEye"" anti-cheating software, which had permanently banned over 13 million players by October 2018. BattlEye indicated that 99% of all cheating software for the game was developed in China. Based on Greene's experience with the genre, an island with many terrain features was picked as the first map, known as ""Erangel"". The map design scope was to offer players many possible options for strategic and unique gameplay. Some buildings and structures were designed to depict the style of the brutalist architecture of the Soviet Union during the 1950s. The developer team playtested architecture features and random item placement systems, looking at both how close-quarters encounters went, and for open terrain areas. The goal was to optimize the right distribution and placement of weapons and gear across the map, to encourage players to make strategic decisions about how to proceed in the game without overly penalizing players who may not find weapons within the first few minutes of a round. During early access, additional maps were planned, such as one set on a fictional island in the Adriatic Sea that included snow-covered Yugoslavian territories. Greene stated that he though t the Erangel map felt disjointed despite meeting their goals for gameplay, and sought to create more unified ideas with future maps. The freefall from an airplane at the start of each match was a new feature for the genre, to encourag }}} [attachment:""untitled-part.html""] ",,new,normal,2.11,none,3.8.0,medium,,,,,, duplicate)">#32</a&