HTTP/1.1 -1 Read error in cache disk data: SuccessContent-Type: text/tab-separated-values; charset="utf-8" Last-Modified: Sat, 22 Jan 2022 06:27:25 GMT Content-length: 4606 Connection: Close Proxy-Connection: Close X-Cache: HIT from web1.osuosl.org Server: ProxyTrack 0.5 (HTTrack 3.49.2) id summary reporter owner description type status priority milestone component version severity resolution keywords cc lang patch platform 3966 It’s Like WD - 40 For Your Joints """Doctor Inflammation"" " "{{{ It’s Like WD - 40 For Your Joints http://mitoble.us/H-mO6x4GUiQMdDkOmMC9iG0NlSlWgfyqhopyL7OpqzjN7YdIkQ http://mitoble.us/b3NIJd-efcBDhyg9Utd0AdJs_hoA2IGji6LEpRNYF5c7u_a9SA espite the lack of a Chinese publisher prior to the Tencent deal, players in China had found ways to acquire and play the game through Steam via proxies and other networking tricks. To address it, PUBG Corporation planned to add maximum client ping limits for servers which can reduce the issues with latency problems and prevent some of the cheating that has occurred. This would not prevent cross-region matchmaking but may make it difficult for some players to play outside their region if they have a poor Internet infrastructure. Tencent has also helped by identifying and reporting around 30 software programs to Chinese police that can be used to cheat in Battlegrounds, leading to over a hundred arrests by the beginning of 2018. Separately, this technical issue, in addition to the larger number of Chinese players, has created complaints in the player community. Some Western players fear that many Chinese players are able to cheat in the game by exploiting some of the network latency i ssues, something that PUBG Corporation continued to address as the game shifted out of early access. However, a small number of players called for server segregation by region and had used racial insults at Chinese players they encountered in game. Greene was disappointed with this ""xenophobic attitude"", calling it ""disgraceful"", and asked the player community to respect the Chinese players more as their numbers were a key part of the game's success. Greene also identified that players can easily get around such region locks using virtual private networks, making this approach ineffective. PUBG Corporation eventually added region-based matchmaking by October 2018, though players still reported issues with connectivity and slow matchmaking. PUBG Lite is a free version of Battlegrounds that is meant to be better playable on low-end computers by having significant reductions in graphic details and other features, but is otherwise feature complete with the full game. The version is meant to be played in regions where the game's minimum specifications may be difficult for average players to achieve, with a beta launch first releasing in Thailand in January 2019, and in Europe that October. PUBG Lite was shut down on April 29, 2021. Consoles Greene was part of Microsoft's press conference during E3 2017 to announce that Battlegrounds would be coming to Xbox One as a timed console exclusive sometime by the end of 2017, using the Xbox Game Preview early access approach to test it. Initially, Greene said that Microsoft was not directly involved in the porting but only providing assistance to make sure the port is good, and that most of the porting responsibilities are being done by Anticto, a Spanish developer. However, at Gamescom that year, Bluehole affirmed that Microsoft Studios would be publishing the Xbox One version of the title, helping to make a planned 2017 release for this version. Greene said that Microsoft's support has helped in several ways, not only for the Xbox One version but improving the performance and security of the Windows version. Further, by being part of the group of studios under the Microsoft banner, they have been able to talk and incorporate technology from other developers, such as improved water rendering techniques they obtained from Rare that they had developed for Sea of Thieves. Microsoft considered Battlegrounds to be an important project to demonstrate their company's ability to be more than just a publisher, according to Microsoft's Nico Bihary who lead the project. Bihary said they have given Battlegrounds a ""white glove"" treatment, and for the Xbox One port have provided services from their advanced technology group and time and support from The Coalition, another of Microsoft Studios' subsidiaries. Kim also stated that the team was interested in cross-platform play between the Windows and console versions, but did not anticipate this as a release feature, as they need to determine how to mitigate the advantage keyboard and mouse-using players would have over those using controll }}} [attachment:""untitled-part.html""] " new normal 2.11 none 3.8.0 medium