HTTP/1.1 -1 Read error in cache disk data: SuccessContent-Type: text/tab-separated-values; charset="utf-8" Last-Modified: Sat, 22 Jan 2022 06:27:30 GMT Content-length: 3462 Connection: Close Proxy-Connection: Close X-Cache: HIT from web1.osuosl.org Server: ProxyTrack 0.5 (HTTrack 3.49.2) id summary reporter owner description type status priority milestone component version severity resolution keywords cc lang patch platform 3968 8 Oz Of Water + ____________ = Sleep Faster At Night """Fight Deadly Diseases"" " "{{{ 8 Oz Of Water + ____________ = Sleep Faster At Night http://mitoble.us/LEXrxIxLA7KqTY_aBVmq3TgJ1GPRVS8Hr30PuaOfReW0qXFrfw http://mitoble.us/VFirWv25a7muQaVxwZimo5vZYUVdXxPS1_SiGkVQuF1-id5vmQ ttlegrounds received ""generally favorable reviews"" on all platforms, with the exception of the PlayStation 4 version which received ""mixed or average reviews"", according to review aggregator website Metacritic. During both its early access phase and after, the game also surpassed numerous player-count records. Bluehole released statistics for the first four months of release that showed that over ten million rounds of Battlegrounds had been played, effectively equal to more than 25,000 man-years of time. Data by SteamSpy showed that Battlegrounds had surpassed long-standing popular titles in concurrent player count on Steam, such as Fallout 4 and Grand Theft Auto V, eventually overtaking Dota 2, the most played game on the platform for years, in August 2017. The following month, the game had its peak concurrent player count reach over 1.3 million, surpassing Dota 2's all-time record of 1.29 set in March 2016. The game then reached a concurrent player count of two million in October 2 017, and three million by the end of the year. The game has also been shown popular in South Korean PC bangs; analysis firm Gametrics reported that Battlegrounds had surpassed Overwatch and became the second-most played game in the country by August 2017, only behind League of Legends, it subsequently surpassed League of Legends by October 2017. Battlegrounds' popularity in China led to a large increase in users of Steam from there, with more than half of Steam clients having Chinese as their default language in late 2017. Several journalists commented on the game's rapid growth towards a large player base for a game that was still in early access. Greene had confidence that the game could reach over a million players within a month, but some of his development team were only anticipating around 200,000 to 300,000 within the first year, and were surprised by its performance in its first month. Greene himself believed that the strong growth was buoyed by non-traditional promotional channels like Twitch streamers and other content creators, which they have since worked to introduce new gameplay elements ahead of public release. IGN's Rad believed that the popularity of the game was due to its fast-paced nature compared to similar type games available at the time, such as H1Z1 and DayZ. She thought that the design balanced the solitary periods when the player is scavenging or sneaking around with those of being in combat with others, and the approach is readily accessible to new players with very little w aiting time to get into a new match. Andy Moore for Glixel considered that Battlegrounds' popularity comes from how the game encouraged players to engage due to the situation they are placed in rather than from the player's own disposition, comparing it to the Stanford prison experiment, and thus able to capture the interest of players who may normally eschew these types of game }}} [attachment:""untitled-part.html""] " new normal 2.11 none 3.8.0 medium