Ticket #4240 (new)

Opened 4 months ago

Vertigo: Grow New Balancing Cells By Eating This

Reported by: "Nutritional Imbalances" <LosingBalance@…> Owned by:
Priority: normal Milestone: 2.11
Component: none Version: 3.8.0
Severity: medium Keywords:
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Vertigo: Grow New Balancing Cells By Eating This



Hiring and continuity
An image of Bob Bates presenting at the 2015 Game Developers Conference
Accolade decided to work with Legend Entertainment after hearing about their love of Star Control from Legend president Bob Bates (pictured).
Star Control was created by Fred Ford and Paul Reiche III and published by Accolade. After the success of Star Control II, Accolade offered Ford and Reiche the same budget to produce a third game, which they turned down to pursue other projects. As Ford and Reiche had retained the rights to their characters and stories from the first two games, they licensed their content to Accolade so that the publisher could create Star Control 3 without their involvement. Producer George MacDonald from Accolade decided to work with Michael Lindner and Daniel Greenberg of Legend Entertainment, after hearing about their love of Star Control from Legend president Bob Bates. MacDonald and Lindner led the game design, and the programming team was led by Mark Poesch. Legend's writers included veterans from acclaimed adventure game developer Infocom, with Lindner and Greenberg leading the writing team for Star Control 3.

To guide the project, the staff at Legend assembled a "bible" about Star Control based on the series' manuals and scripts, with the fan community providing corrections and additions. Fan feedback was actively solicited through magazines and the bourgeoning internet. Legend also consulted with Ford and Reiche to answer open questions from Star Control II, such as the true fate of the Precursors and the relationship between Earth and the Arilou. Legend wanted to continue the previous story while adding new characters and plots, so they set the game in a new quadrant of space. This allowed them to introduce new alien enemies in the form of the Hegemonic Crux, as well as expanding on the mystery of the Precursors' disappearance. MacDonald described the game's relationship between gameplay and narrative, explaining that "Star Control is at its core a giant story, and you have to find this story and explore it."

Design and production
Early in development, a concept document was created by Legend Entertainme

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